Web Design Pro
MY ROLE
[Solo] — Game Design, Visual Design, UI Design, Prototype
SOFTWARE & TOOLS
Figma , Adobe Illustrator
TIMELINE
October 2022- November 2022
Project Overview
This project was inspired by the concept of “small talk.” One of the most comforting things about small talk is that it is usually revolving around a topic most people can relate to and have an easy conversation with. Although small talk may be important in certain instances, it may not lead to building strong relationships with people. As people are always on the go, it is sometimes difficult to create the substantial connection that can be created through deep conversation. With this game, the intention was to “abolish” this concept of small talk and progress the conversation with deeper and enriching questions.
Research and Inspiration
When formulating this concept, I was struck by a memory I had with a friend where we just searched up a list of deep questions to ask and know each other better — by placing ourselves in uncomfortable conversation which later resulted in a deeper connection. I wanted my game to emulate that feeling. When doing research, I was able to cumulate content and inspiration through similar games like We’re Not Really Strangers and Big Talk.
Game Concept
This game is meant to be played by a pair of people — strangers or even best friends. The intention is to create a deeper bond with someone you may not know or some you may think you know. The game broken down into four levels — Level 1, Level 2, Level 3, Level 4 all with varying questions. Along with creating a physical card game, I thought having a digital version would be equally as important as deep conversations can exist to-go as well.
Amongst the pair there are two roles — answerer & inquirer. These roles switch every turn.
All cards should be laid out level by level.
Take turns cycling through the cards within each level. Once you run out of cards, continue to the next level. Inside each deck, there could be a wild card. In that instance, follow the directions on the card.
Inquirer may use reaction cards to “react” to the answerer’s response
Each level gets progressively deeper — with different time restrictions to answer each card.
There are no winners! The real way to win is to walk out with a deeper connection to your partner.
Design
Branding
I wanted to implement a messaging app UI for this card game because text messaging is one of the biggest forms of small talk for most people. Texting can be quick and easy with very little intimacy. By using an inspiration from a messaging app it would juxtapose the idea of fast messaging and deep conversation and have both co-exist. The colors are all representative of the multitude of emotions that might be happening for both players as the conversation develops.
Deliverables
44 Cards: 8 question cards per level, 4 Wild cards, 8 Reaction cards
Game layout sheet
Game Rules
Game Poster
Prototyped App
Exhibition: Table & 2 chairs
Card Deck
2.5 x 3.5 in
Card Layout sheet
11 x 17 in
Game Rules (Front)
8.5 x 11in
Game Rules (Back)
8.5 x 11in
Game Poster
18 x 24in
Digital Game Mockup
Exhibit & Installation
Gallery
With the help of my professors at Rutgers and my classmates I was able to install my work for the 2022 BFA Undergraduate Annual Exhibition: The Art of Every Day Ordinary Extraordinary. Installation is an important aspect in how the game is experienced by users. I accompanied my printed materials with a table, two stools and a scannable QR Code & bit.ly link (for the digital version).
Thank you everyone who came to stop by and play themselves!
Takeaways
This was my first time project for a lot of things.
This was my first formal experience with game design. As a UX Designer, I can see how concepts of User Experience is present throughout game design — as games are their own thought out experience.
This is my first project combining multitudes of design disciplines into one large project. I was able to create a project combining the use of digital and printed material.
Lastly, this was my first time having a piece of work in an exhibition — having my work installed and used in a gallery space adds a whole new layer to the project.
Thank you to Rutgers Design professors, TAs, and my classmates for supporting me in this project!